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about studio rush
I’m Mitch, a 3D artist and the person behind Studio Rush. I’ve worked across stylised game art, prototype assets, Unreal projects and indie-style production, and I started Studio Rush to make the kind of asset packs I’d want to use myself: clean, useful, good-looking, and easy to drop into a project without a load of fuss. I’m especially into bold stylised shapes, practical game-ready assets, and helping developers get ideas on screen faster. Studio Rush is still growing, but the goal is simple: make solid asset packs that save time and help small teams, solo devs and indie creators build better games.
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